Undermine xbox one5/7/2023 ![]() ![]() Among the many roguelite games out there is UnderMine, an indie title from the developers at Thorium. It’s a genre that I’ve quickly fallen in love with, despite generally not being the kind of person to play very challenging titles. From Enter the Gungeon to Hades, there’s been roguelite after roguelite that’s taken the world by storm and offered something equally challenging and enjoyable. Now, if you’ll excuse me, I’m off to mine, die, spend, repeat.The roguelite genre has received some much-deserved love these past few years in many aspects. It’s just a shame the combat gets samey, with the pickaxe wielding soon getting old, but you’ll overcome that thanks to the rest of the game.īe sure to grab UnderMine for a very good rogue-like experience and embrace your new addiction. The relics, alongside the blessings and curses, ensure there’s a freshness to every attempt. No matter how full your sack is or what upgrades are available, you always feel like you’re making some kind of progress and the rewards are plentiful. It’s safe to say that UnderMine on Xbox One will keep you coming back time and time again as it definitely has a ‘one more go’ vibe. It doesn’t matter an awful lot though in the grand scheme of things. ![]() ![]() The dungeon locations are fine until you’ve traversed them fifty times, then you realise they’re a tad bland. While the curses might be the death of you, the potluck nature makes everything exciting.Īs far as looks are concerned, UnderMine has a pixel art aesthetic, which probably won’t amaze you however it does a good enough job of portraying the various characters and enemies, making it easy to differentiate between them. As for the darn curses, well, they may damage you for jumping, limit the health meter, cause fire to rain down periodically, and make the usually harmless Pilfers – creatures who just want loose gold – rather dangerous. The best kind can increase your income, electrify the peasant after a throw, leech life from or ignite enemies, and generate more secret rooms. The real game-changers in UnderMine though, are the relics, blessings and curses you can acquire during each playthrough. Prepare to tackle Imps, bats, wolf/spider hybrids, witches, and many others on your travels later on. What’s great to see though, is that as you reach the prison-like Delvemore and the Halls of Din, there’s an influx of interesting baddies. In terms of enemy types faced within the rooms, they’re in short supply initially, with rats, pesky flies and slimy Glomps being the main foes. There are also environmental hazards to be used to your advantage, such as barrels that can set oil alight and water that’s ready to be electrified. The floor layouts really have a key role when it comes down to keeping the adventure fresh as they’re different on each occasion, with discoverable secret areas commonplace too. Other things are stocked here as well, including bombs, keys and ways to enhance the pop-up shops. Especially as The Hub gets populated by merchants you’ve rescued, introducing permanent upgrades to health, attack power, attack range and the all-important sack capacity. There’s a real sense that progress is being made with each delve into the dreaded dungeons and attempts gradually go on longer. The prospect of dying every five to ten minutes or so doesn’t seem all that enticing, but when there’s gold involved and nifty relics to craft, the whole process becomes ridiculously addictive in no time at all. Upon death, a percentage of your riches are inherited by the next poor fool who takes on the task, which can be spent in ‘The Hub’ in order to improve your outlook for future runs. Although not the end of the world, more weapon options would’ve been welcome and could’ve elevated the fun factor of UnderMine.Īll of the rooms on each floor have the potential to be filled with enemies, traps and massive holes – that you’ll still fall down after hours of experience under your belt – and this peasant is fairly weak in the early stages, therefore the aim is to accumulate as much gold as possible ahead of the inevitable demise. While this, and the use of bombs, works well, the lack of variety in the combat becomes a slight concern. You will possess a couple of handy attacks to try and fight off any creatures though, with a swing of the pickaxe causing damage to those nearby and the ability to throw it at distant enemies. The action plays out in an isometric perspective, seeing you roam the rooms on each floor in search of gold, relics and missing people, before moving to the next floor. ![]()
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